
Yes, PSVR’s built-in UI is better than the existing floating elements on Quest, but Team Beef’s port turns the oft-used PDA into an actual in-game item you can read and navigate in 3D space, not just access on a 2D menu.


Graphically the PSVR version is actually a little blurrier than what I saw on Quest 2 (I haven’t tried it on Quest 1), but the design differences go deeper than that. But, while the Quest version has some shortcomings, it also has areas where it beats out the new, official release. Overall I think the team did a serviceable job of porting that game to PSVR, even if I don’t think Doom 3 itself suits VR well.
